It even happens without a Wrap on the default Mesh for the Head. And that is my issue. I cant copy a vertex order from a default mesh to a wrapped mesh if the default mesh isn’t being accepted by UE in the first place. I have looked at everything in and I am just flabbergasted as to what I am doing wrong. I’ve tried everything in here that doesnt involve Maya.
I will follow the blender tutorial again just to make sure I didn’t do anything wrong with the provided default meshes but as I said, I wasnt even able to conform with no changes made to it.