Is MetaHuman 5.6 Body Conform feature broken in the public release?

Then I think I am just missing something.

I used @kantemrati & @Navi_srivamsi linked meshes for the head replacement. One on the drive (kante’s), one the gumroad (navi’s). Neither work. No matter how I import them, I cant believe I am this dense because people are obviously getting it to work.

When I import @kantemrati 's quad head meshe into unreal - it imports as three groups or if I combine the static meshes on import it imports everything. Neither shell works in the head conform. → Topology error.

When I import @Navi_srivamsi 's linked mesh on Gumroad and seperate the head shell from all the other Objects (Eyes, Mouth etc.) I can conform it but I get the vertex explosion again.

Here’s my issue explained in image form.

Does anyone know where I can find a working headmesh? I can’t use the export DCC Mesh Option because I do not own Maya. Sorry if I have misread something in here but I just can’t seem to figure it out. I would love to finally get a decent workflow going but I just can’t seem to figure it out.