Is MetaHuman 5.6 Body Conform feature broken in the public release?

Doesn’t really matter. The deform feature is unusable.
First of all, none of my meshes are working. I had to get a head and a body meta base mesh from the community to even be able to deform.
Once it is working, this is the result: the skinning does not support the feature they are trying to promote — different body types.
This feature is just a joke, and it’s unusable. you are better off with any other rig than the meta Human one atleast you can skin them , Hey Sir your meshes are ready to be implimented to your game .



im gona test one more thing, before i drop this. im gona use the unreal final as a basemesh then Wrap it that to get less polygon distortion, but its s a long shot. i cant create monsters with sliders , because they just look horrible.

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