Is MetaHuman 5.6 Body Conform feature broken in the public release?

I tested the head and the body( that was linked here) and imported them into ZBrush. (These two models are OBJ files exported from Blender as FBX because the OBJ files had some scaling issues). It might be that I forgot to apply rotation and scale in Blender.

Here’s what I did:

imported head and body, ( use the ones that was linked here)
I appended my sculpt model to the project that has to two Metahuman basemeshes, , not the other way around

  • Ran ZWrap In Zbrush with those two Metahuman Basemeshes.

  • Did Both head and Body

-I exported out files-.

There were no issues with Unreal, Vertex order was intact.

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