The only thing I’ve managed to get is most of the nose. Or, according to one tutorial, just a face, which I fit over the MH head by conform using DNA. But it doesn’t look good enough and there’s a crazy amount of fiddling with the texture. Otherwise, no mesh works once I do anything with it. I export via DCC from MH. I import in Maya via a plugin. I export back as FBX, import via conform and everything works. But when I want to try my head, despite copying the Vertex topology from the original open MH in Maya, or model posted here,I get a message like hundreds of other users - metahuman topologies unsupported. Do you happen to know what would be the exact procedure to get my head model into MH via Conform and what should be the mesh format or parameters?Im lost.