you are spot on Peter. I am assuming, there is a bug, because the vertex points, the mesh itself, can’t be changed when you are going to use the ZWrapper.
But another thing, I can’t find even that solution.
How the heck can you export the mesh from UE5.6 to Blender?
I can find the DNA Export, but for that, you do need the Maya Plugin and Maya.
I can’t find anywhere a Blender Plugin to load the exported Metahuman.
I guess I am missing something substantial here.
Thx for any ideas on this, keep rocking, we’ll get this all done!