Now I managed to get my face in there at least, through DNA static mesh. I’m mainly concerned with the face, I don’t want to do a character with a big head and ears like Elf
but it would be nice to do it right, as originally intended. When I import just the FBX face and fit it to the head via DNA, the shape changes and everything kinda works. I didn’t have to edit anything anywhere, I just sculpted my face from the photo in Blender, exported it, and imported the static mesh blueprint through DNA. But it has to be better than this.