Is MetaHuman 5.6 Body Conform feature broken in the public release?

This is a vertex order issue. I will explain using maya workflow

  1. Grab a body from a bridge file or export the current body out of UE 5.6. No head attached, it should already be split. Remove the rig. Here’s a drive download link for convenience

  2. Import this into Maya (if it isn’t already). Import your broken modified body mesh (this will still work if it’s trianguled. Just make sure it has matching UVs with the Downloaded file)

  3. In the maya menu bar go to: Mesh > Transfer Attributes (click on the box for options)

  1. Set your settings as this (


    )

  2. Before transferring, select your meshes in this order (Hold shift as you click on the meshes):

a. Metahuman body mesh
b. Your broken vertex order mesh

They should be overlapping perfectly now.

  1. Export out the Metahuman body mesh to be used in conformed mesh. Make sure you grab the correct one and not your broken mesh.
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