Go to opengl.org and read their “books” section.
“Computer graphics using OpenGL, 2nd edition” by Francis S Hill, had some nice overview of fundamentals (including writing your own raytracer), but the book is getting a bit old.
Go to opengl.org and read their “books” section.
“Computer graphics using OpenGL, 2nd edition” by Francis S Hill, had some nice overview of fundamentals (including writing your own raytracer), but the book is getting a bit old.