Is it worth beginning C++ or stick to Blueprints?

My biggest grief from learning to work with UE was that all the Structs were made as Blueprint Structs. This makes it harder to go from BP->C++ whenever you need to because you can’t import a BP Struct in C++.

So I would suggest you go with BP but at least make all the Structs in C++ and use those in BP. Then when you want to move some functionality to C++ it will be much easier.

Epic’s own performance video says don’t use bp for anything complex. He gives some examples of when it’s good to use it and not.

Hello all I am new to the world of making games an so forth. Is it required of me to know a programming language in order to create a game with the Unreal engine. me and a couple of friends have banded together in order to create something special.