Is it practical to give each individual bullet physics?

You’re right about the physics in it’s self, but it would be more of a aesthetic choice rather than a gameplay one. Imagine: wouldn’t it be cool if I could fire a gun at a wall, then see the capped-off bullet sticking out the end of it? And what about if I’m firing a .50 calibre bullet point blanc into someone’s chest? Instead of the enemy flopping about ragdoll style into the floor they should, in reality, fly into one of the seven kingdoms. So many realistic scenarios could happen if I have each bullet physics. I’m surprised DICE hasn’t implemented such a thing into on of their series.

I’ll start fiddling around with Blueprint and the source code to see If I can implement this.

P.S: Are there any Epic staff who have experience with game design willing to comment on the idea?