Is it possible to work with world coordinates and not local controller coordinates with Rigging tools?

the zeroed out controls should always go back to their bindPose, as is standard rigging practice. If you want to work in a more world coordinate fashion, you’ll want to take a look at using the space switcher tool:

Space Switching

Create a locator, which is what will be in your world coordinate system, and make it a space for the hand. Now you can use that locator to drive the hand, and type in whatever exact coordinates you want for world space.