Is it possible to throw an error in blueprint?

We really need a node in Unreal Editor to throw a custom blueprint runtime error with a clickable link to the location where the error occured!

The Print node with a breakpoint is not a solution because the breakpoints are only locally saved and do not persist if I for example zip the project ( and then use the unzipped project ) or share the project on GitHub!

At the moment I use this super dirty workaround with the variable ThrowError of the type Actor always (un)set to None ( null ref ):

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Thanks for that workaround, @VeganApps . I’ll use that for now, but I am very surprised this doesn’t have proper support :confused:

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I think that workaround is not working anymore. That trick was probably leveraging a bug of the SetOwner functions which has probably been fixed.