Hi everyone,
I’m trying to fully understand what exactly you’re looking for that is not present within the editor already. In the original post, you are asking for a means to select a specific asset when a trigger fails within the message log. Depending on the specific context, assets that receive certain types of errors already allow you to do this to some degree. Have you tried adding Is Valid checks within your blueprints as well? There are numerous ways to ensure that your trigger fires when it is supposed to. If I could get some clarification on exactly what you are looking for it may help.