i would need to know how to link “destroy actor” in level blueprint to a SKELETAL mesh. Tnx for help
If you are trying to delete a skeletal mesh component of a blueprint, it would be better to use the Destroy Component node instead of Destroy Actor, if you are simply trying to remove a skeletal mesh actor and not a single component of a blueprint, get a reference to the mesh you want to destroy and then drag off of the Get reference, then type in “Destroy Actor” with context sensitivity on, it should get what you are looking for.