Is it possible to stop a blueprint listening for an interface?

Thanks for the Accept :slight_smile:

It also guides others in their search results when looking for answers to their own similar problems (that’s how it helps people other than the answerer)

Right, I knew they were functions, that was a typo, as later in the same sentence I referred to them as functions. So, credit for the answer? How does that work?

Another solution if you don’t want to add a simple boolean to the interface is to use tags.

Add an Actor tag “Interactable” that you can remove after the Player interacts with it. You can check if “Actor Has Tag” in your line trace along with the interface check.