Exactly. I have an interface that I named interact. in the Player Character blueprint, i have a line trace and anything that the line hits that also returns valid for Does Implement Interaction, draws a little “interact” text widget. I then outline what the interact logic is on a per blueprint basis.
I’d like my door to return not valid for Does Implement Interaction or in some other way get the game to understand that the door is not valid as an interact interface while the door is opening. And i can’t figure out which nodes in the blueprint scripting let me turn it off.