Is it possible to stop a blueprint listening for an interface?

Thanks guys for your answers.

Mightyenigma, when you say “handler” for the interaction, what do you mean? I had a boolean for “door opening” that flagged true when the door started moving, and flagged false when the door finished. however, this didn’t disable the ability of the player to interact with the door, it just stopped the animation being disrupted. If it’s not totally clear I am a beginner, so I’m trying to sniff out exactly which nodes I should be using.