i have multiple assets facing the same wrong direction. Can i select and rotate them while from their own individual center points or should i just click on every one of them and rotate them? theyre class blueprints.
is it possible to select and rotate multiple meshes at their individual center points?
There was recent addition to blueprint made in a previous engine version to add a Rotating Movement component. Add this component in your Blueprints to get your actors to rotate at their pivot points at the rate in which you would like.
Rotating Movement Component
Let me know if you have further questions.
Select the actors, then adjust their rotation numerically in the transform section of the details widget