Is it possible to save Texture2D or TextureRenderTarget2D in the game instance and save game class?

There are C++ functions to save and load pictures/textures.

However they need a bit technical parameters or picture is saved/loaded as garbage or format that i cannot find out.

I did save and load, but because of those settings, and that i could not find documentation (or i did not bother) i dropped idea.

But stuff is there in C++.

ps.
When you make mistake using those functions, and for some reason picture is not correctly loaded expect crash to desktop (because pointers are wrong). So make sure you have backups!