Hi there! Just as the title states. I have data from OPtiTrack (motion capture solution) that is imported in the form of two separate hand skeletons (I don’t have enough markers for creating a whole character skeleton). I can’t use them for regular retargeting, as I don’t have a chain long enough to run the IK solver.
I thought of a similar solution using the Control Rig. I want to get the FBX animation (or Live Link stream- that would be even better), get the wrist bone from my data, and transfer its Transform to wrist of my character controlled by Control Rig. Is it possible? Or is there a simpler way and I can use retargeting somehow?
Copying one bone from an animated skeletal mesh to a Control Rig shouldn’t be so difficult, but I don’t know where to set it. I tried Animation Blueprints, regular blueprints, and control rig, but can’t find enough nodes/functionality to pull this off. Any suggestions?
EDIT: let me rephraze that for a more abstract problem. I want to move a controler from a Control Rig to follow a position and rotation of another object on the scene during gameplay.