Is it possible to render mesh passed to Niagara?

Hi @Kdupuy, in the end I used the Sample Static Mesh and Static Mesh Location modules to reproduce the mesh with around 250 particles. The effect is quick enough it does the job. I also ticked the box Support Uniformly Distributed Sampling in the Mesh Editor General Settings so my mesh poly density did not need to be uniform.
The backup option is to just do the single mesh animation in a blueprint and apply particle effects over the top.


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