The collision is then set up incorrectly. Set Block All (for now), follow the instructions in the tooltip.
If I allow overlap, the event fires
Hit Events do not fire on overlap - so you have something dodgy going on there.
The collision is then set up incorrectly. Set Block All (for now), follow the instructions in the tooltip.
If I allow overlap, the event fires
Hit Events do not fire on overlap - so you have something dodgy going on there.