Hm…ok i’ll take note of that because it will be surely useful, all over the internet i’m noticing people that advise to not put too much stuff in the level blueprint for reason i don’t know really, so i’ll think about using things like Game State or Game mode instead.
On the other side, the problem is that i can’t reference anything in the persistent level if i’m not using the Level Blueprint, so i can’t eventually trigger a Sequence using an overlap on a trigger volume, but i might be wrong (hopefully) and there a way instead…