Is it possible to monitor CPU and GPU usage in a UE4 game through Blueprints?

There 2 ways i know to monitor

1.β€œstat” command, it a eries of monitoing tools there few of them, type in stat and you will have suggestions

2.There profiler in Window->Session Frontend->Profiler Tab, which allows you to record function call and then compare them against a lot of stats

You mean how to make new nodes? That easy :slight_smile: you just flag functions in UFUNCTION and they turn in to new once