Is it possible to "merge" different static meshes at runtime?

I put the rock on a spline I wrote:

and then

spline

For each mesh, you make the HISM ( and set the mesh ) - ( only ONCE for each different mesh )

then make the instance and set it’s position:

image

image

You might wonder why I don’t just set the transform when I add the instance? Answer: it doesn’t work, but correcting it afterwards does, so ok…

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