Is it Possible to Make a Blueprint Clone of the Existing Nodes "Bind Event to On Take Any Damage" and "Apply Damage"?

Thank you so much for your insight on this topic! I’ve been practicing and implementing your suggestions and its solved many of the other issues I’ve been running into when communicating between blueprints. Also appreciate the help you’ve been providing on tis forum over the years; I stumbled across a few of your posts on other threads and they’ve helped me greatly too!

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