Hello! My problem is somewhat simple, but I really don’t know if there is an easy fix. Currently, I use “set game paused” and “set input mode game and UI only” for my pause menu and other pop-ups that pause the game. I use WASD for movement, and it is expected that the player keeps holding down the movement buttons while going in and out of the pause menu and pop-ups. The issue is that “set game paused” consumes the held key. I have enabled “trigger when paused” in my input action, but that does not help, as the key is void when setting the game to paused. Releasing the key and holding it down while paused does work, but the player will have to release the button in the first place. I do not want to use the “set global dilation” node, as it ruins other aspects of my game.
While playing Half Sword, I realized that the game might have a similar problem, as it also seems to forget my input between menus. That’s just a fun tidbit of what I think is the same issue as mine.
Thanks!