Is it possible to include HTML5 JS files from the project or plugin?

think of emscripten is a “compiler” – this translates the C++ code to (what we now use) WebAssembly (think of this as binary efficient javascript for the web browser).

that said, let’s try a demo. to use the files in the attached zip:

  • create a C++ First Person template, and NAME it: CPP_FP

  • unzip the attached zipfile and drop it in Source/.

  • package for HTML5

  • open a command prompt to your packaged output

  • run HTML5LaunchHelper.exe or python -m SimpleHTTPServer 8000 (again, from the where the packaged files are created)

  • open your browser to http://localhost:8000

  • open the developer tools via: Control+Shift+I (as in “eye”)

  • click on the Console tab in the developer tools window

  • back in the browser, click on CPP_FP.html

  • wait for the game to finish loading up

  • in the console tab – you should see foo printed in there, this will correspond to the C++ to JS call you will see at the end of ACPP_FPCharacter::BeginPlay() in CPP_FPCharacter.cpp

  • in the console tab, type the following:

  • MyProject_JSLibs.call_HTML5_to_UE4_function()

  • after pressing enter (which will demonstrate a JS to C++ call) – in the game (browser), you should see the character shoot a single round

i hope this is a clear example of your question.

you can diff the files before copying the zipped files to see what edits were needed to make this all work.