And this is my Game.ini.
I don’t have proper manifest file and archive yet.
And I don’t want to get any data from assets at this point. That’s why I put Shapes folder as dummy path
Is it right to put PO import after “Write Manifest” and “Write Archives”?
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
PortableObjectName=Game.po
SourceCulture=en
CulturesToGenerate=de
CulturesToGenerate=en
CulturesToGenerate=es
CulturesToGenerate=fr
CulturesToGenerate=it
CulturesToGenerate=pl
;Gather text from assets
[GatherTextStep0]
CommandletClass=GatherTextFromAssets
;IncludePaths=./Content/*
;ExcludePaths=*/Content/Editor/*
;ExcludePaths=*/Content/Developers/*
;ExcludePaths=*/Content/Localization/*
;ExcludePaths=*/Content/Maps/*
IncludePaths=./Content/Shapes/*
PackageExtensions=*.umap
PackageExtensions=*.uasset
;bFixBroken=false
;Write Manifest
[GatherTextStep1]
CommandletClass=GenerateGatherManifest
;Write Archives
[GatherTextStep2]
CommandletClass=GenerateGatherArchive
bPurgeOldEmptyEntries=true
;Import localized PO files
[GatherTextStep3]
CommandletClass=InternationalizationExport
bImportLoc=true
;Write Localized Text Resource
[GatherTextStep4]
CommandletClass=GenerateTextLocalizationResource
ResourceName=Game.locres
;Export PO files
[GatherTextStep5]
CommandletClass=InternationalizationExport
bExportLoc=true