Is it possible to import localized text from external files?

And this is my Game.ini.

I don’t have proper manifest file and archive yet.

And I don’t want to get any data from assets at this point. That’s why I put Shapes folder as dummy path :wink:

Is it right to put PO import after “Write Manifest” and “Write Archives”?

SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
PortableObjectName=Game.po
SourceCulture=en
CulturesToGenerate=de
CulturesToGenerate=en
CulturesToGenerate=es
CulturesToGenerate=fr
CulturesToGenerate=it
CulturesToGenerate=pl

;Gather text from assets
[GatherTextStep0]
CommandletClass=GatherTextFromAssets
;IncludePaths=./Content/*
;ExcludePaths=*/Content/Editor/*
;ExcludePaths=*/Content/Developers/*
;ExcludePaths=*/Content/Localization/*
;ExcludePaths=*/Content/Maps/*
IncludePaths=./Content/Shapes/*
PackageExtensions=*.umap
PackageExtensions=*.uasset
;bFixBroken=false

;Write Manifest
[GatherTextStep1]
CommandletClass=GenerateGatherManifest

;Write Archives
[GatherTextStep2]
CommandletClass=GenerateGatherArchive
bPurgeOldEmptyEntries=true

;Import localized PO files
[GatherTextStep3]
CommandletClass=InternationalizationExport
bImportLoc=true

;Write Localized Text Resource
[GatherTextStep4]
CommandletClass=GenerateTextLocalizationResource
ResourceName=Game.locres

;Export  PO files
[GatherTextStep5]
CommandletClass=InternationalizationExport
bExportLoc=true