Is it possible to ignore some actors when using a Line of Sight to Actor check?

Hm, that could work. The issue there is that I’d need to include all the object types that SHOULD block line of sight (walls, etc.), but thinking about it, making a white list of things that should block rather than a blacklist of things that shouldn’t is probably going to be way easier.

Still would be nice if there were a way to exclude things from a line of sight check, but I’ll implement it this way for now. Thanks!