Is it possible to have static Meshes share the same Timeline but different play rate?

Also, timelines support vector tracks:

3x static meshes, single timeline, single track. Each mesh does its own thing. And timelines can load a curve dynamically too.

You could use timers inside of components with an update function and take in a curve

Speaking of which, sampling a curve with a timer inside a component is a thing as well.

2 Likes