Is it possible to have an online networked game using only BluePrints?

Hi All, thanks for the valuable insight. Much appreciated. What I’m gathering from these responses is that’s *possible, *but likely not ideal, especially if working with physics etc.

Given what you’ve all told me, the next question (if I may) is:

If all my learning is based in Blueprint, is it the kind of thing that I would be able to ‘port’ over the work I had done into a C++ template without having a full time 40 week to commit to it, or is it the kind of thing that I would need to bring in a more experienced programmer?

Also, I know it’s important to think about multiplayer from the beginning of a build – is it foolish then to start with Blueprint templates for anything more than simple really simple prototypes if networking is my main goal?

I really LOVE online networked games, and that’s the pipe dream I’m working towards.
I wonder if I should keep learning Blueprints etc and just collaborate or hire someone with C++ / networking experience, or whether I should shift my learning focus to code and networking now.

Thanks for the wisdom.