Try this
DoSwaglines(DamageResult : damage_result)<suspends> : void =
Time := 0.001
if(Instigator := DamageResult.Instigator?):
if(Agent := Instigator.GetInstigatorAgent[]):
if(F_Char := Agent.GetFortCharacter[]):
F_Char_Rotation := F_Char.GetTransform().Rotation # or F_Char.GetViewRotation()
F_Char_Location := F_Char.GetTransform().Translation
Follower_Prop.MoveTo(F_Char_Location, F_Char_Rotation, Time)