Is it possible to get negative colors on UMG?

Add a post process volume to your scene if you scene does not include one already. A post process setting is like an instagram filer for your game.

Make sure the post process volume has the “Unbound” setting checked, basicly this will tell the filter to apply to the entire scene, not just to the items inside of the volume

Create a material (your filter), and change the material settings as follows:

https://docs.unrealengine.com/latest/images/Engine/Rendering/PostProcessEffects/PostProcessMaterials/DomainPostProcess.jpg

Then in the material take the SceneTexture PostProcessInput0 node, connect it to a 1-x node and then connect that to your emissive input.

Apply this material to your post process volume

You should check the article I posted in the previous answer for more info