Is it possible to edit the values of classes assigned in the editor with TSubclassOf?

The intended workflow with TSubclassOf is that you make a base class, then make BP Classes derived from that and use the BP Class Defaults to set the , well, defaults. So if this is for items oyu would have a base item class, then blueprint classes for say a gun or a bow or whatever. None of the above are Instances, just Classes.