Is it possible to dynamically import files (i.e. .wav) during runtime using Blueprints?

See also Media Framework Quick Start for Unreal Engine | Unreal Engine 5.2 Documentation

LogAudio:Error: Attempt to access the DDC when there is none available on sound ‘SoundWave /Script/Engine.SoundWave:SoundWave_0’, format = OGG. Should have been cooked.

Hello, I also encountered this error, I don’t know how you solved this error. If you know how to solve?please let me know, thank you.

Thank you! This is actually the best, most reliable way of loading sound files at runtime I have been able to find. You are a life saver!

Hi,
I have recently created a plugin to import the audio files with mp3, wav, flac.

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Nice plugin, but dude – this thread is from 5 years ago.

I know, but since the topic is still relevant and someone google it, I found it useful to post it here to help someone

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Fair enough.