I want to create a blueprint where the text is spinning around and the audio phrase is played. this blueprint can be picked up. is it possible to do this in one blueprint, but change the text and audio in each of them at the level? or will I have to make a separate blueprint for each time, which will contain a specific text and a specific phrase?
Yes
Yes, it sounds like your either trying to spawn an actor from the level bp
or in the BP with the audio/text detect the level
There is node for that “Get Current Level Name”
All you’d have to do is feed that into a switch
It’s worth noting if your going the spawn from level BP way, you can make a variable instance editable and expose on spawn in the variable settings
Definitely not, unless it’s easier for you for learning purposes, you could make a child BP, but it’s not necessary and the only real downsides are additional complexity and a couple mb of file size
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