Is it possible to convert a single foliage instance into a collection of static meshes, rather than a single static mesh?

“Yes. It does require some scripting, though. You can make a blueprint that gets the InstancedStaticMesh components of the Foliage actor, iterates through the instances and spawns a new static mesh actor with the world transform of each instance, and assign the static mesh for each actor to be the one from the InstancedStaticMesh component.” This is exactly what I am trying to do, does anyone know if I can find an example Blueprint to do this?