Is it possible to convert a single foliage instance into a collection of static meshes, rather than a single static mesh?

Are you aware of any tutorials or walkthroughs, or maybe where at in the UE docs that I may be able to find where it might explain the process? I’m fairly new to UE and have no coding experience, although my senior engineer may be able to help. Docs or tutorials would benefit her as well. I really appreciate your reply by the way. I was really worried that I may not get a response. I’ve been struggling trying to find information on this for quite some time.