Is it possible to clamp a texture sample to the texture itself and not as a filter?

I’ve just tried to use scalar param and it worked but started to give me weird results which wasn’t good enough, I’m trying to draw to a render target and having the trail fade over time from oldest drawn to newest.

I did think of an alternative solution but it depended on the SetTextureParameterValue function which doesn’t seem to work? could be a bug or doesn’t work the way i think it does.

I’ve drawn a picture to hopefully better explain what i mean.
FadeExample.PNG