Is it possible to build arm64 for iOS from non source build editor?

I was able to successfully package arm64 for iOS from non source build of the editor using a blank C++ Template.

The error from your output log reads “UnrealBuildTool: ld: symbol(s) not found for architecture arm64.” Did you include the Symbols for Debug when you downloaded UE4.13? If not, add these and try packaging a blank C++ template.