Is it possible to build arm64 for iOS from non source build editor?

Hello, ,

I did the test on my iPhone that has a processor armv8 using a blank C ++ template from Unreal Engine and kept the two functions armv7 and arm64 processors enabled and the game crash. Attached is the file for your analysis. I am using version 4.15 of Unreal Engine. I’m not finding a way to solve this problem. My game is constantly being rejected by Apple because of this problem.

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