Hello, , Here are some answers to your questions:
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What platform/hardware are you developing for
I’m using a MackBook Pro, Core i7, 2.9 GHz, 16 GB 1600 MHz DDR3, Intel Graphics 4000 1536 MB, 1TB Storage -
Are you using any plugins in your project
I am not using plugins in my project -
Are you on a Mac or PC?
I’m using MackBook Pro -
Did it use to compile for arm64 processors? If so, can you provide more information about when it stopped?
I was able to understand what happened. I was compiling for testing just by enabling the armv7 processor. My iPhone has an armv8 processor. While I was compiling for testing, that was fine. When I uploaded a build for distribution, I enabled support for arm64 and armv7 processors. Because of this, my game was rejected. You can see my doubt in the link below. So, after careful consideration, I did a build for testing on my iPhone enabling support for arm64 and armv7 processors, as you can see from the image I submitted earlier (I had not done this test yet). Because I have enabled support for these two types of processors, the game crashed. So I re-done the test by keeping only support for armv7 processors enabled and I was able to run the game on my iPhone using Unreal Engine version 4.15. I came to the conclusion that there is no need to enable support for arm64 processors, both for testing and for distribution. Just keep only the support for armv7 processors enabled and everything will be fine.
The problem for me was unraveled. Thanks a lot for the help.