Is it possible to add custom commands to the console in game?

Just like when you type “Fly” it activates a function that makes you fly.
I would like to make a command that will call a function that saves the game and will also receive a string so i will be able to save multiple saves with different names.


You can create custom event, f.e. myCustomEvent in Level Blueprint and type in console “ce myCustomEvent”.
Or add it in C++ code

Thanks man this is awesome !

I’m having issues getting this working on a dedicated server. The client event is firing, but when I try to execute another event on the server to actually do the work, nothing happens.