Is it possible for World Partition to create different Landscape Materials for each partition individually?

Is it possible for World Partition to create different Landscape Materials for each partition individually?

Hello there @_UE2166!

Checking around the community, although it would be possible to create different landscape materials, such a solution would be very inefficient, as a distinct material for every single World Partition cell would be a massive performance overload, with tons of draw calls.

Most users use WP by subdividing a single landscape into streamable proxies, that all share the same master landscape material, using Landscape Layer Blending to allow different textures to be implemented across the world.

Further details can be found in the UE community’s documentation: