Is it possible for gameengines to support PTEX (MUDBOX) instead UV's ????

Todays talented developers know how to use UVs. Its the people unfamilliar with who wants to avoid them :slight_smile:

UVs are 2d texel information. They only describe the mapping, not the texture data itself.

I like UV coordinates :smiley:

The task manager gauge is not really reliable for this kind of testing…