Is it possible connect two different spline point?

I need an actor with a camera attached to fallow a spline, stop at the end of one spline, do something, then continue down the next spline without the camera jumping around at all. I think I may have gotten it last night though, I have it printing the world rotation and transform of the last spline point of a blueprint actor with spline component (Spline Index 4, as I have 4 points on this spline). I have set a second spline to the same world transform and it seems to be lined up well, I do not know for certain yet until I make a little more progress and can properly test it.