Is it performant to use Timelines in a single instance?

Thanks! I’ll stick with Timelines for now and mess around with Lerps to get the hang of them, my main problem replacing TL with Lerp was getting it to smoothly keep updating until the target value was met given that the trigger is a singular InputAction and not an EventTick but I’ll keep trying, it’s a bit early in my project for performance profiling anyway, and it shouldn’t be a problem replacing it later on should it turn out prohibitively expensive. The curves are actually the main reason I wanted to use TL in the first place, I can always feel in games when movement transitions are linear vs. eased with the latter always feeling somewhat more weighty.