Anyways sorry if I make it sound like there are no successful indie devs using UE4. I routinely check the WIP section here and am mind blown as to the quality of those projects.
I am just trying to weigh with a realistic grasp as to the effort involved in not only producing a game of the talent level of the WIP section but more importantly the time involved in completing and shipping said product, of a quality high enough so as to make applying for a game dev job at a studio easier to land.
I appreciate all the responses and well, its time for me to go back to work.
Cheers all.